Gundam Basic Education for Educators
Educational maker demo using cheap tools, a temperature sensor, and an Arduino-style setup to demonstrate sensing and response in a memorable way.
Manifesto
Octo_pi is my creative portfolio structured around a broad body of work: projects, experiments, and public-facing practice.
I am showing the technical side of my work alongside the creative streak behind it: engineering, curiosity that turns into prototypes, and the community work that gives those projects context.
Lab
This is my personal mix of software, hardware, education, and playful engineering.
Some of these projects are practical. Some are educational demos. Some are the kind of thing that only makes sense because it was fun to build.
Educational maker demo using cheap tools, a temperature sensor, and an Arduino-style setup to demonstrate sensing and response in a memorable way.
Computer-vision experiment that detects a Helldivers-style salute and responds by calling in a 500kg drop.
Current project: a treadmill that controls movement, detects jumping, and maps additional controller actions for FPS play.
A Tamagotchi-inspired study companion built around Pomodoro sessions, made to give study routines a bit more life.
A terminal group chat built with ngrok, with a feature that turns YouTube videos into ASCII so they can play inside the terminal.
Open GitHubA live notes project at `adamdawud.dev` that shows the practical side of my work around study, planning, and useful tools.
Open projectA live scheduling project at `aperture.adamdawud.dev` focused on planning systems, productivity, and clean web workflows.
Open scheduler
An OpenCV salute recogniser that triggers a dramatic in-game style 500kg response.
Watch demo
A simple teaching demo for Arduino and sensors using cheap hardware, where temperature input charges a Gundam shield above room temperature.
Watch demoA current build exploring how a treadmill can control movement, jumping, and shooter inputs in FPS games.
Game Dev
From junior developer work at Margastua Studios to my own Unreal prototypes, this part of my work is about iteration, atmosphere, and building playable ideas.
This is the clearest version of what I want to build long term. It brings together studio experience, cultural worldbuilding, combat design, environments, puzzle ideas, and smaller experiments.
An Unreal combat and RPG prototype with a souls-like feel, shaped by Nusantara inspired settings and references.
A puzzle prototype built around perception, where objects appear or disappear depending on where the player looks.
Environment design work inspired by Malaysia, Sumatra, Sabah, and Sarawak.
Worked as a junior developer for about a year, contributing to production work and learning how to ship inside a team.
Junior Developer

A personal Unreal prototype exploring combat, movement, atmosphere, and a souls-like RPG feel, with a world shaped by Nusantara influences.
Watch prototype
A puzzle concept where objects appear, disappear, or change depending on where the player is looking.
Watch concept
An environment and level design study using references from Malaysia, Sumatra, Sabah, and Sarawak.
Watch environment passGame related work and community involvement grouped under ECG Gaming, showing games as a steady part of my creative and technical work.
Leadership
Leadership, committees, teaching, and awards matter here because they show trust, initiative, and responsibility in public roles.
This section shows a pattern of organising, teaching, representing, supporting, and stepping up when needed.
An award recognising my student club executive work and my ongoing involvement in leadership.
Leadership recognition connected to campus consultancy work.
Josh Farr leadership
Recognition as an Unreal Engine educator, reflecting both technical knowledge and teaching ability.
Epic Games
Held student roles at Griffith across committee work, ambassador work, secretary duties, and social media support.
GUBSA committee / ambassador / social media, GUMSA secretary, GAMA committee
Was involved in both computing and debating communities at UQ.
UQCS member, UQ Debating member
Impact
Volunteering, tutoring, outreach, and teaching matter here because they show a second part of my work, helping people through what I build and teach.
This section connects the technical side of my work with service, communication, and teaching.
Hands on flood relief volunteering in Malaysia through Al Khaadem.
Volunteered at Curiocity World Science Festival as part of science outreach and public engagement work.
Volunteered with IRO Gold Coast as both a member and part of the judging committee for selected competitions.
Member and judging committee
I tutor biology and mathematics, and have also taught game design.
Education
My academic path has not been linear, and each stage added something useful.
From Foundation Science at UQ to Biomedical Science at Griffith and now Engineering at QUT, each stage shaped how I think and build.
This was where I built my early science foundation.
Foundation Science, individual courses
My time at Griffith expanded the science and community side of my background.
Biomedical Science
I am currently studying engineering at QUT, where my interests in science, technology, games, and systems have come together more clearly.
Engineering bachelors